Now called EV+C Materials · from the creators of KIT OPSNow with Ultra-Mat

A System — not just a Shader Pack.

True Triplanar. Anti-tiling. Intelligent wear. Built in. Formerly the EEVEE+Cycles Material System — now upgraded for Blender 5.0.

5,700+
SALES
6+
YEARS IN PRODUCTION
220+
MATERIALS
EV+C Materials — CHIPPWALTERS.com // all 3D images rendered with EV+C in Blender

A Proven System

Upgraded for Blender 5.0. EEVEE + Cycles isn't a new experiment. It began over 6 years ago, has been refined continuously, and is trusted by more than 7,900 artists around the world. Before Ultra-Mat, EEVEE+Cycles was already one of the most complete, production-ready material systems for Blender:

EV+C Materials — Ultra-Mat infographic overview// evc-material-system.overview

This foundation remains 100% true — and Ultra-Mat builds directly on it.

The Workflow

More than a shader pack.

EV+C has always been more than "a shader pack." It's a structured, predictable material workflow used in real production environments.

Now, with Blender 5.0 and Ultra-Mat, that system evolves again — delivering better realism, better control, and more flexibility for both PBR sets and single-image materials.

Robot arm rendered with EV+C materials // no single shader

No Single Shader Fits Every Surface

EV+C Materials uses multiple material strategies instead of forcing everything through a single workflow. Curated shaders, procedural techniques, and Ultra-Mat work together to let you create materials from one image or full PBR sets — without deep shader knowledge. With direct KIT OPS integration, the materials you create become reusable assets, not one-off results. Not one shader. Not one trick. A flexible material system built for real production work.


// ultra-mat — the material engine
Ultra-Mat logomarkUltra-MatUltra-Mat docs
New — Ultra-Mat

Meet Ultra-Mat — PBR Materials and Beyond

Ultra-Mat is the material engine at the heart of EV+C Materials. It takes your PBR texture maps — or even a single diffuse image — and builds production-ready materials with triplanar mapping, anti-tiling, and intelligent wear built in.

PBR That Works With Your Lighting // pbr + lighting

PBR That Works With Your Lighting

Ultra-Mat lets you adjust PBR values throughout the pipeline, so materials respond correctly to your lighting, your scale, and your scene — without breaking physical plausibility.

Triplanar Mapping — With Rotation Control // triplanar

Triplanar Mapping — With Rotation Control

UV unwrapping is one of the biggest bottlenecks in material work — especially on complex or kitbashed geometry. Ultra-Mat's triplanar system lets you apply textures instantly, with rotation control on all axes. The grain goes where you want it, without touching a UV editor. Skip the prep. Get to the look.

Anti-Tiling That Survives Scaling // anti-tiling

Anti-Tiling That Survives Scaling

Most PBR textures look fine — until you scale them. Repeating patterns quickly break realism, especially on regular surfaces like wood floors, panels, or bricks. Ultra-Mat includes four built-in anti-tiling techniques designed to break repetition without destroying structure, even on highly regular patterns. The result: large surfaces that stay believable.

GPU Memory Runs Out Before Ideas Do // gpu memory

GPU Memory Runs Out Before Ideas Do

Traditional PBR materials need four texture maps each. In material-heavy scenes, GPU memory fills up fast. Ultra-Mat lets one image do the job of four — so you can use more materials before hitting limits. Visually identical. One quarter the texture memory. Not a downgrade — a smarter use of resources.

  • Same Visual Result. One Quarter the Textures.
  • One texture vs. four — the same material, two ways: a full four-map PBR set, or a single diffuse through Ultra-Mat
Reuse the Texture — Not the Look // marble recolor

Reuse the Texture — Not the Look

One material can become many distinct materials — whether a 4-texture or a 1-texture material. Using color controls, scaling, and roughness tuning, a single marble texture becomes white marble, pink marble, and dark brown marble — without re-downloading or re-authoring. Same source. Different looks.

No Add-On Lock-In // self-contained node tree

No Add-On Lock-In

The Ultra-Mat add-on is a generator, not a dependency. Use it to instantly convert your texture maps — whether four PBR maps or a single image — into a powerful, self-contained shader group. Once created, the add-on is no longer needed: every control required to refine the look is embedded directly in the standard Blender node tree. Complex where it matters, simple where it counts — well-structured shader groups with no black-box shaders and no hidden logic. All controls live inside the material.

  • Materials remain editable in the future
  • They work in any Blender file
  • They don't depend on a specific tool or workflow
Your Materials. Your Library. No Limits. // your library

Your Materials. Your Library. No Limits.

Ultra-Mat isn't about presets — it's about creation. Build one-off materials, whole families, or as many custom materials as you need. No artificial limits. No credits. No restrictions.

Intelligent Wear — Wear That Makes Physical Sense // intelligent wear

Intelligent Wear — Wear That Makes Physical Sense

Ultra-Mat applies wear based on how objects actually age. Procedural, adjustable, and non-destructive — so you control how subtle or dramatic the story feels.

  • Scratches are cut into the surface, following edges and geometry
  • Dirt is layered on top of the material — not baked into the base
  • Height-based dirt accumulates from the ground up, as dust and grime settle over time

Save Them Where You Want // kit ops library or asset browser

Save Them Where You Want

KIT OPS Library or Asset Browser — your choice. Once you've created a material, you decide how it lives in your workflow. Ultra-Mat doesn't dictate your pipeline; it fits into the one you already use.

  • Save materials to KIT OPS KPACK libraries
  • Or store them in Blender's Asset Browser
  • Or use both — depending on the project
Easy to Learn. Easy to Master.

A powerful system you can actually use.

A powerful system is only valuable if you can actually use it — and get help when you need it.

Comprehensive documentation — from day one

Clear, structured documentation explains how materials work, why controls exist, and how to get predictable results — from quick setup to deeper refinement.

Tutorials that respect your time

Practical tutorials show real workflows, not theory — how materials are created, adjusted, and reused in production scenarios.

Easy to Master

From your first material to advanced technique — the system stays consistent and predictable as your skills grow, so mastery comes fast.

Watch It

See it work, start to finish.

// ev+c — the material engine

Learn It
WATCH System overview video COURSE Course playlist — seven guided courses DOCS EV+C documentation DOCS Ultra-Mat documentation CHAT Support on Discord
Who This Is For

Photorealistic materials without the prep work.

EV+C is built for artists who need results, not busywork.

Industrial Designers

Accurate materials for client presentations.

Product Visualization

Surfaces that hold up under lighting scrutiny.

Concept Artists

Fast iteration without topology perfection.

Architects

Realistic finishes for renders and walkthroughs.

Kitbashers

Unify materials across mixed assets.

Anyone tired of UVs

Skip the prep, get the results.

Support

Designed by a toolmaker.

Designed by Chipp Walters — a 30-year industry veteran and the creator of KIT OPS, Blender's most-trusted kitbashing add-on. Proven experience. Stellar support. Built for artists like you.

7,900+
EV+C artists
5,700+
Copies sold
6 yrs
In production
New · Direct DownloadsNo Sign-In

Goodbye, Google Drive.

Product files used to ship through shared Google Drive folders — and you told us everything wrong with that: permission requests, sign-in walls, throttled downloads, and no way to tell what changed. That system is gone. EV+C, its KPACKs, and every update now ship from the CHIPPWALTERS download server: one folder, open in any browser.

One download folder — every file in one place
Download a single KPACK, a material group, or the whole 220+ library at once
Sort by modified date to catch new material drops instantly
No account, no permission requests, no throttling
What You GetRoyalty Free · $25

What You Get

Everything you need — nothing you don't. You're not buying a preset pack — you're getting a complete, evolving material system built for real production work. $25, royalty-free: no credits, no subscription, no per-render limits. Ships as the Ultra-Mat authoring add-on — a Blender 4.2+ extension (.zip), version 1.4.11. Requires Blender 5.0.0 or newer.

EV+C Materials — the full library, with online access to all files
The Ultra-Mat add-on and workflow
220+ customized, curated, production-ready materials (KPACK groups — plate panels, edge wear, glass, gunmetal, rubber, chipped paint, decals, 24 camo patterns, car paint, and more)
Documentation + tutorials
Support

Support that actually answers.

EV+C isn't a fire-and-forget asset pack — it's backed by the same first-class support behind KIT OPS since 2019: an active Discord where a human answers, and six years of updates behind it.

5-star
Rated tools
6K+
Members in the Discord community
140K+
Downloads across the catalog
Requirements
Blender3.0 through current builds · Ultra-Mat authoring tool: Blender 5.0+ Extension
Render enginesEEVEE · Cycles — one material, both engines
ApplyKIT OPS (Free included) or Blender's Asset Browser
PurchaseSuperhive or Gumroad
FilesDirect download from the CHIPPWALTERS file server — no sign-in
LicenseRoyalty Free

Upgrade Your Material Workflow

Spend less time fixing materials — and more time refining the look. Stop fighting UVs, make better use of the textures you already have, and create materials you actually own and reuse. Then you're ready to join the system.