Blender Add-on

Slice+Bend

Built to handle both halves of a clean bend. Add evenly-spaced loop cuts to any mesh, then curve that topology smoothly along an arc — slice it, bend it, done.

3.5+
BLENDER
6
BEND PRESETS
2-IN-1
SLICE BEND
Slice+Bend — CHIPPWALTERS.com // slice-bend.bend
What it does

Even cuts. Clean bends.

Bending depends on having enough geometry to deform smoothly. Slice+Bend adds the cuts you need and curves the result along a generated curve — the whole slice-then-bend job from one panel.

01

Slice It

Adds evenly-spaced bisecting cuts on any axis — X, Y, Z, paired, or proportional XYZ. Works in Object and Edit mode, on objects that don't already have the loops you need.

02

Bend It

Curves the topology along an auto-generated bezier-circle using a Curve modifier. Six concave/convex direction presets and a Bend Scale dial it in, with optional auto-slicing built in.

03

Non-destructive

Bending duplicates the object and hides the original, keeping a live, editable curve. Flip, open, or close the bend freely — then Bake to commit it to real geometry.

Topology-agnostic by design. // slice-bend.slice

Topology-agnostic by design.

Most bends fail because the mesh doesn't have enough loop cuts to deform without faceting. Slice+Bend adds the cuts it needs first, so even, predictable bends work on whatever geometry you start with.

  • Single, paired, or proportional XYZ axis slicing
  • Evenly-spaced cuts for smooth, non-faceted bends
  • Works in both Object and Edit mode, on any starting topology
Iterate live, then commit. // slice-bend.adjust

Iterate live, then commit.

The live curve and hidden original let you reshape without fear of the commit. Flip the bend, switch between a closed ring and an open arc, and watch the cuts with the wireframe toggle — bake only when you're happy.

  • Flip + Bend re-bends on the perpendicular in one click
  • Open / Close Curve switches between ring and arc
  • Bake Bend applies the modifier to final geometry
A bonus Slice Modifier for live loops. // slice-bend.modifier

A bonus Slice Modifier for live loops.

Slice+Bend ships with a bonus Slice Modifier — a non-destructive Blender modifier (geometry nodes) that adds evenly-spaced sliced loops on X, Y, or Z, live in the modifier stack. Add the loops you need without committing to mesh edits, then reorder or change the count anytime.

  • Even sliced loops on X, Y, or Z, driven by a geometry-nodes modifier
  • Fully non-destructive — lives in the Generate section of the stack, editable anytime
  • Read the Slice Modifier docs →

Slice it. Bend it. Done.

Built for artists who need clean, even bends of bars, panels, and tubes — without the manual loop-cut-then-curve-modifier dance.